骇人更新:修订间差异

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* 火势蔓延的速度将会受到难度的影响.<ref name="fire spreads faster on hard">http://www.youtube.com/watch?v=tPjuwDhKBN4</ref>
* 火势蔓延的速度将会受到难度的影响.<ref name="fire spreads faster on hard">http://www.youtube.com/watch?v=tPjuwDhKBN4</ref>
== 世界生成 ==
'''''命令:'''''
* '''自定义的[[世界类型|世界]]'''<ref>http://www.reddit.com/r/minecraftsuggestions/comments/znepn/improved_normal_world_generator/</ref>
* 加入了[[命令方块]] ,可以用红石来引发发出命令,为冒险地图所设计。
* '''自己制造[[超平坦]]的世界'''<ref>[[dinnerbonetweet:239426723022770176]]</ref><ref>[[dinnerbonetweet:253133589775007744]]</ref>
** 没有合成配方,只能通过 <code>/give</code><ref>[[jebtweet:228837335368863744]]</ref><ref>http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m2g4v</ref>
** 可以自己制定指定的块ID层,数据值和高度。
** 使用<code>@p</code>来表示最近的玩家, <code>@a</code>表示全部的玩家和<code>@r</code> 表示随机的玩家<ref>[[jebtweet:228848952240373761]]</ref><ref>[[jebtweet:228849208181002240]]</ref><ref>[[jebtweet:228830318398959617]]</ref>
** 只有OP们可以放置方块
** 可以自己变生物群落。
** 所有生成设置被存储在预设中,它可以被共享和重新使用。
** 在除了创造模式以外的模式里右键命令方块不会有GUI弹出.<ref name="commandblocksilentmode">http://www.reddit.com/r/minecraftsuggestions/comments/ymtck/option_to_hide_onscreen_text_when_command_block/c5x5kv6</ref>
** 现在可以自己变更地形,可以[[NPC村庄村庄]]以外的[[结构]]
* 添加了几个给命令方块设计的命令
** 默认的预设:
** <code> /help </code>显示帮助
*** Classic Flat——经典超平坦 - <code>2;7,2x3,2;1;village</code>
'''''一般/未分类的:'''''
*** Tunnelers' Dream——掘洞者的梦想 - <code>2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft</code>
* 加入一种可用于修理与命名的[[铁砧]]方块。<ref>[[dinnerbonetweet:254689806309797888]]</ref>
*** Water World——水世界 - <code>2;7,5x1,5x3,5x12,90x9;1;biome_1,village</code>
** 能够用于[[物品修复|修理]][[工具]]、[[盔甲]]与[[武器]],同时不会丢失其上的[[附魔|魔咒]]。
*** Overworld——遍布全球 -<code>2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake</code>
*** 修复会耗费大量经验值,而且具有极限<ref>[[dinnerbonetweet:254694689700212736]]</ref>
*** Snowy Kingdom——雪的王国 - <code>2;7,59x1,3x3,2,78;12;biome_1,village</code>
** 重命名物品的能力
*** Bottomless Pit——无底洞 - <code>2;2x4,3x3,2;1;biome_1,village</code>
* [[木头]]的朝向与其被放置在方块的哪个侧面上有关。
*** Desert——沙漠 - <code>2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft</code>
** 放在方块侧面,会得到侧放木头。
*** Redstone Ready——红石准备好了 -
** 放在方块顶面或底面会得到正放木头。
** 预设的格式如下: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (<code>35</code>) and can additionally have <code>:2</code> appended to specify <code>2</code> as the data value. Before that, you can put <code>2x</code> to specify that this layer should be put <code>2</code> times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
* 自定义的[[世界类型]]生成。<ref>http://www.reddit.com/r/minecraftsuggestions/comments/znepn/improved_normal_world_generator/</ref>
* '''加入 [[沼泽小屋]]在沼泽里'''<ref>http://www.reddit.com/r/Minecraft/comments/108s0s/witches_out_of_place/</ref>
* 改进[[超平坦]]的各种选项(高度,材料,矿石,树木,要塞等)<ref>[[dinnerbonetweet:239426723022770176]]</ref>
* '''[[蠹虫]]方块可以在 ''高山''地形生成
** 平均下来,每个 ''高山''地形里都有1个蠹虫方块
* '''[[胡萝卜]]和[[马铃薯]]可以更加容易的在[[NPC村庄]]与丛林里发现'''<ref>http://www.reddit.com/r/minecraftsuggestions/comments/yvraq/suggestion_better_way_to_get_carrots_and_potatoes/c5zc5lu?context=3</ref>


== Blocks & Items ==
* 加入新的木[[按钮]]。
* '''[[Command block]]s'''
** 可以被[[箭]]激活。
** Runs editable commands when triggered by redstone
* 按钮的激活时间稍稍延长了一些。
** Intended for adventure maps
* [[门]]、[[活板门]]、[[拉杆]]与[[按钮]]无法再用鼠标左键激活。<ref>[[jebtweet:253401139637256192]]</ref>
** Can only be edited by OPs, as long as <code>enable-command-block</code> in server.properties is enabled
* 加入新的[[药水]]:
** Only obtainable using <code>/give playername 137</code><ref>[[jebtweet:228837335368863744]]</ref><ref>http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m2g4v</ref>
**夜视药水。
** Can operate in silent mode where it doesn't display commands in the chat box. <ref name="commandblocksilentmode">http://www.reddit.com/r/minecraftsuggestions/comments/ymtck/option_to_hide_onscreen_text_when_command_block/c5x5kv6</ref>
*** 用[[金胡萝卜]]酿造。
* '''[[Beacon]]s'''
*** 可以增加景物的视觉亮度。
** Intended as an endgame block
**隐身药水。<ref name="invispotion">[[jebtweet:236160788006576129]]</ref>
** Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
*** 现在可以隐去玩家头上的名字<ref name="invisnametag">[[jebtweet:236161543463653377]]</ref>
** Activated by building a pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
*** [[生物]]看不到你,除非你碰了他们。
*** The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
*** 生物也可以隐身(当你用[[喷溅药水]]的时候)
** Has to be directly exposed to skylight to work
** 自定义药水
** Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
* 改进[[NPC村庄]]和[[村民]],使他们更加聪明。<ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p29js?context=3</ref>
** Viable materials are iron, gold, diamond and emerald blocks
** Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
** Unlockable effects, with increasing amount of required layers of blocks required:
*** ''Speed'' and ''Haste''
*** ''Resistance'' and ''Jump Boost''
*** ''Strength''
** When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
*** This second status effect is ''Regeneration'' or tier II of the previously chosen effect
** Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
* '''[[Anvil]]s'''<ref>[[dinnerbonetweet:254689806309797888]]</ref>
** Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
** Tools can also be repaired using one piece of their material
** Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
** Conflicting enchantments will be removed and only the first one will be kept
** Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
** Can be placed in 4 orientations, but can't be moved by pistons
** Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode<ref>[[dinnerbonetweet:254694689700212736]]</ref>
*** For a more detailed explanation on how enchantments are combined using the anvil, see the ''[[Anvil mechanics]]'' page
** Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "''Player'' was squashed by a falling anvil" to appear in chat
** Certain blocks are destroyed when an anvil falls on them: [[lever]]s, [[button]]s, [[torch]]es, [[redstone torch]]es, [[redstone repeater]]s, [[flower pot]]s, [[rail]]s & mob [[head]]s
* '''[[Mob Spawner]]s'''
** Added a few NBT tags to change a few key spawning rules
** Range can now be changed
** Maximum amount of spawned entities within spawning range can now be changed
** Horizontal spawning radius can now be changed
* '''[[Repeater]]s'''
** Can now be locked by powering their sides with another repeater
** When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
* '''[[Flower Pot]]s''' <ref name="Flowerpot">[[dinnerbonetweet:235747041286975488]]</ref>
** Lets players plant all kinds of [[sapling]]s, [[mushroom]]s, [[flower]]s, [[cacti]], [[dead shrub]]s and [[fern]]s <ref name="FlowerpotOptions">[[dinnerbonetweet:236062188555624448]]</ref>
** Right-click it with something to plant it, hit it to get both back
* '''[[Cobblestone Wall]]s''' <ref name="Cobblestone Wall">[[jebtweet:236070815890817024]]</ref>
** Available in cobblestone and moss stone variants
** Behave like [[fence]]s - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
** Have a different, higher shape in corners and when blocks are placed on them
* '''Wooden [[log]]s'''
** Changed placement: Instead of facing the player, it will face the surface it is placed on
** Place it on the side of a block to get a sideways log.
** Place it on the top or bottom of a block to get a topside log.
* '''[[Stair]]s'''
** Now connect to other stairs to form corner stairs <ref name="cornerstairs">[[jebtweet:237491122828632065]]</ref>
* '''[[Item Frame]]s''' <ref name="Itemframes">[[dinnerbonetweet:235724805196877824]]</ref>
** All items and blocks can be framed <ref name="anyitemdisplay">[[dinnerbonetweet:235736599089016832]]</ref>
** [[Clock]]s, [[compass]]es and [[map]]s function - Maps show only one marker, the frame itself <ref name="Mapdiaplay">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-15_15-05-27.png</ref><ref name="Compassdisplay">[[dinnerbonetweet:235749460800573441]]</ref><ref name="Clockdisplay">[[dinnerbonetweet:235748062939717632]]</ref>
** Mounted maps show markers on copies of that map
** Using pick block on it gives the framed item/block, but only works in Creative
* '''[[Mob Head]]s''' <ref>[[dinnerbonetweet:240383066831462401]]</ref>
** Are very rarely dropped when mobs are killed by players
** Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
** Can be put on the ground in 16 orientations and hung on walls
** Can be worn
** Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
*** Add the NBT tag "SkullOwner" -> (player name) on the skull items.
* '''[[Trapdoor]]s'''
** Can now be placed on the top half of blocks <ref name="trapdoorinstalloptions">http://www.reddit.com/r/Minecraft/comments/yp71g/with_the_new_14_snapshot_12w34a_you_can_finally/c5xnmhj</ref>
** Placement works similar to that of slabs and stairs
* '''[[Button]]s'''
** Now stays active for 0.2 seconds longer
** New crafting recipe – Only 1 [[stone]] block required
* '''[[Wooden Button]]s'''
** Additionally can be activated by [[arrow]]s
** Requires 1 [[wooden plank]] to craft
* '''[[Fire]]'''
** Now spreads more aggressively depending on difficulty<ref name="fire spreads faster on hard">http://www.youtube.com/watch?v=tPjuwDhKBN4</ref>
* '''[[Saplings]]'''
** Decreased hitbox size
* '''[[TNT]]'''
** Is now triggered by flaming arrows
* '''[[Potato]]es'''
** Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
** Can be grown instantly using [[bonemeal]]
** Can be Smelted to receive a [[baked potato]]
** Rarely drop [[poisoned potato]]es
** Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
* '''[[Carrot]]s'''
** Can be planted on hydrated soil and drop 2-4 carrots when fully grown
** Can be grown instantly using [[bonemeal]]
** Can be crafted surrounded with 8 [[gold nugget]]s to get a [[Golden Carrot|golden carrot]]
** Carrots give 2 hunger points, golden carrots give 3 hunger points
* '''[[Carrot on a Stick]]'''
** Used to control [[pig]]s
** When held, it dictates the direction pigs players are riding will head in
** Nearby pigs flock towards players holding it
** Slowly loses durability when riding pigs, ** Pigs start slow but end up going about 5 blocks per second<ref>[[dinnerbonetweet:240429280469856256]]</ref>
** Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
** The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. <ref name="carrotcontrol">http://www.reddit.com/r/Minecraft/comments/yr84c/idea_carrot_on_a_stick_controllable_pigs/c5y5eur</ref><ref name="carrotstick">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-28_14-38-35.png</ref>
** To craft, the carrot must be placed at a diagonal below the fishing rod<ref>[[dinnerbonetweet:240430718990290944]]</ref>
* '''[[Pumpkin Pie]]''' <ref>[[jebtweet:245503714167750656]]</ref>
** Restores 4 hunger points
** The crafting recipe is shapeless: assemble a [[Pumpkin]], [[Egg]] and [[Sugar]] into the crafting inventory
* '''[[Nether Star]]'''
** Drops from [[Wither]]s
** Used to craft the [[Beacon]]
** Glows like an enchanted item
* '''Night Vision [[Potion]]'''
** Brewed by adding a Golden Carrot to an Awkward Potion
* '''Invisibility [[Potion]]''' <ref name="invispotion">[[jebtweet:236160788006576129]]</ref>
** Effect now hides the nametag and cape<ref name="invisnametag">[[jebtweet:236161543463653377]]</ref>
** Mobs only attack you when you walk into them or attack them
** Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
** Brewed by adding a [[Fermented Spider Eye]] to a Potion of Night Vision
* '''[[Potion]]s'''
** Can now have any available potion effects, level and duration
** Data are saved using NBT tags, but potions retain their original color
* '''[[Map]]s'''
** Are now crafted as an [[Empty Map]] and will become a real map by right-clicking
** Start out at their closest zoom level and can be extended by adding more paper <ref name="zoomablemaps">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-21_16-59-38.png</ref>
** Players see other players moving around on the same map
** Craft an existing map with an empty map to receive an extra copy of the map <ref name="cloneablemaps">[[dinnerbonetweet:237920147652874240]]</ref>
** Removed text overlay
** Now align to a grid and can be stacked to 64
** When outside a map's range, the player is displayed as a small circle at the edge
* '''[[Armor]]'''
** Diamond Armor sleeves now have a notch on the inner side
** Completely revamped leather armor
* '''Leather [[Armor]]'''
** Can now be dyed in 16,777,216 potential different colors <ref>http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/</ref> <ref name="16_million_colors_of_armor">http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5ukdms?context=3</ref>
** Putting it in a crafting grid with dyes applies all colors
** Dyed armor's tooltip will display ‘’Dyed’’
** Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron <ref>http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5uqbv3?context=3</ref>
** Changed item and model color and texture
** Now uses two overlayed textures, one being the color


== Mobs ==
* 加入[[信标]]方块。
* '''[[Wither]]'''
** 可提供速度、速掘、抗性提升、跳跃提升或生命恢复的8秒效果。
** Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
** 右键它将会弹出一个GUI
** Place 4 pieces of [[Soulsand]] in a T-shape and place 3 [[Wither Skeleton Skull]]s on top to summon it
** 当它的下方有一个金字塔时,它会朝天空发射一股光线,亮度与[[萤石]]相同。
** After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
*** 最小是3x3的[[铁块]],[[钻石块]],[[金块]]和[[绿宝石块]],或者更大
** Each head can fire projectiles, so called [[Wither Skull]]s, at different targets - Projectiles explode on impact
*** 可以加入更多的层来得到更多的效果。
** Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
*** 每一层将会增加一个新的效果,增加有效范围8格
** When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
*** 你不必使用同一种方块来做金字塔,一层可以有多种方块。
** Constantly regenerates health
** 效果有效范围最小是16格
** Gains Wither armor when taken down to half health, making it immune to arrows
** 玩家在有效范围内会获得相应效果4秒
** Drops a [[Nether Star]] when killed
** 可以更改金字塔的[[铁块]],[[钻石块]],[[金块]]和[[绿宝石块]]。
** Darkens the sky when spawned in the Overworld
** 最好的配置要164个方块
* '''[[Wither Skeleton]]s'''
**每层在一个时间内只能应用一种效果。如果有4个完整的层块,此外,玩家可以选择先前选择的效果,再生或II级
** Carry and rarely drop Stone swords when killed by players
**解锁金字塔效果需要的层数:
** Drop bones and coal
*** 1:速度和挖掘加速
** Give players Wither effect when hitting them
*** 2:抗性和跳跃加强
** Spawn in [[Nether Fortress]]es
*** 3:力量
** Spawn
*** 4:再生和层II的其他选择的影响
'''''生物相关:'''''
* '''[[Witch]]'''
** Looks like an offshoot [[villager]]

** Throws splash potions of poison, slowness, weakness and instant damage at players

** Holds a potion and wiggles its magical nose with a wart on it when attacking
* [[萝卜钓竿]]可以用来控制猪的行动.<ref name="carrotcontrol">http://www.reddit.com/r/Minecraft/comments/yr84c/idea_carrot_on_a_stick_controllable_pigs/c5y5eur</ref><ref name="carrotstick">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-28_14-38-35.png</ref>
** Has a hat, which sometimes emits particles
** 胡萝卜和[[钓鱼竿]]成为一个新的配方<ref>[[dinnerbonetweet:240430718990290944]]</ref>
** Regenerates health over time
** 猪会吃掉萝卜钓竿上的胡萝卜,你最终需要重新做一个。<ref name="carrotcontrol">http://www.reddit.com/r/Minecraft/comments/yr84c/idea_carrot_on_a_stick_controllable_pigs/c5y5eur</ref><ref name="carrotstick">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-28_14-38-35.png</ref>
** Drinks potions of instant health and fire resistance to defend themselves in combat
** 猪开始行动的很慢,但到后期会加速到每秒5个方块。<ref>[[dinnerbonetweet:240429280469856256]]</ref>
** Is immune to 80% of splash potions' effects
* 猪在死亡时会掉落戴着的鞍<ref name="saddle drop">[[dinnerbonetweet:240435264625971200]]</ref>
** Drops [[Stick]]s, [[Glowstone]], [[Redstone]], [[Gunpowder]], [[Sugar]], [[Spider Eye]]s, Empty [[Bottle]]s & Water [[Bottle]]s when killed
* [[羊]]的[[刷怪蛋]]可以刷出各种颜色的羊了
** Has a chance to drop the potion it is holding if killed by players
* 至少4个新生物<ref name="newmobonhold">[[dinnerbonetweet:235322386730328064]]</ref><ref>[[dinnerbonetweet:235000878841606144]]</ref>
** Spawn in [[Witch Huts]] in [[swamp]]s
** [[凋灵]] BOSS怪物.
* '''[[Bats]]'''<ref>http://www.reddit.com/r/minecraft/comments/102tvd/comfirmed_witches_are_a_mutant_offspring_of/c69xyen</ref>
* 加入[[凋灵骷髅]]。
** Hangs on the ceiling when idle, starts flying when players come near
** 在下界中使用[[骷髅]]刷怪蛋有80%几率生成凋灵骷髅。
** Spawn in dark caves
** 可用于创造[[凋灵]]。
** Sleep at day
** [[女巫]]
** Doesn't trigger [[pressure plate]]s or [[tripwire]]
*** 自然生成于[[结构#沼泽小屋|沼泽小屋]]
** [[蝙蝠]]
* '''Tamed [[wolves]]'''
** Their collars can now be dyed by right-clicking the wolf with dye <ref name="Wolf Collars">[[dinnerbonetweet:236530180737335296]]</ref>
* [[僵尸]]可以捡起掉落在它周围的物品了.<ref name="Zombie_Trolling">http://www.reddit.com/r/Minecraft/comments/yrjp8</ref>
* '''[[Iron Golem]]s'''
** 僵尸有百分百的几率掉落它生前装备的物品<ref>[[dinnerbonetweet:240642830408749056]]</ref>
** Now attack [[creeper]]s, [[Slime]]s and [[Magma Cube]]s
* 僵尸现在会感染[[村民]]<ref>[[dinnerbonetweet:230295675743633408]]</ref>
* '''All hostile [[mob]]s'''
** 村民在被感染后会立即变成[[僵尸村民]]<ref>[[dinnerbonetweet:230296885846478848]]</ref>
** Will now jump down to players as long as they can survive the fall
** 在普通难度下,有百分之五十的几率会感染成僵尸,在困难难度下百分百会感染成僵尸。<ref>[[dinnerbonetweet:230329781252657153]]</ref>
** Depending on difficulty, they are willing to take more damage
** 小村民被感染后会变成小僵尸村民<ref name="babyzombies">[[dinnerbonetweet:230611056161091584]]</ref><ref>[[dinnerbonetweet:230329182478020608]]</ref>
* '''[[Creeper]]s'''
*** 小僵尸村民比一般僵尸快百分之五十,并且不会长大,在阳光下不会燃烧。<ref>[[dinnerbonetweet:230611577559212032]]</ref><ref>[[dinnerbonetweet:230613623196762113]]</ref>
** Will start exploding when they hit the ground, with explosions being more imminent with higher falls
** 被感染的村民可以再次变回村民,在你投出虚弱药水后拿着金苹果对他们右键.<ref name="villager healing">http://www.youtube.com/watch?v=h2aTrKFxLVw</ref>
** Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
* 增加了对武器与防具的支持<ref>[[dinnerbonetweet:230330563066728449]]</ref><ref>[[dinnerbonetweet:230931484075249664]]</ref>
* '''[[Zombie]]s'''
** [[骷髅]]和僵尸有时会掉落各种各样的防具,有时甚至带有魔咒。<ref>[[dinnerbonetweet:230990486008123392]]</ref><ref>[[dinnerbonetweet:230667031702282240]]</ref><ref>[[dinnerbonetweet:230668795352600576]]</ref><ref>[[dinnerbonetweet:230930374526636033]]</ref><ref>[[dinnerbonetweet:230948171226963968]]</ref><ref>[[dinnerbonetweet:230930790396067843]]</ref><ref>[[dinnerbonetweet:230976891958484992]]</ref>
** Will now rarely spawn with armor of all kinds, sometimes enchanted
*** 怪物在戴头盔时不会因为阳光燃烧。<ref name="helmeted_zombies_safe_in_sun">[[dinnerbonetweet:240424148361428992]]</ref>
** Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools <ref name="Zombie_Trolling">http://www.reddit.com/r/Minecraft/comments/yrjp8</ref>
*** 甚至小僵尸也能穿盔甲<ref>[[dinnerbonetweet:230671214144806913]]</ref><ref>[[dinnerbonetweet:230682669703393281]]</ref><ref>[[dinnerbonetweet:230684128188706816]]</ref>
** 骷髅和僵尸有时会掉落他们所携带的剑或斧<ref>[[dinnerbonetweet:230947361789194241]]</ref>,有时还可能是附魔的
** Items that are picked up will have a 100% chance of dropping after dying<ref>[[dinnerbonetweet:240642830408749056]]</ref>
** Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible <ref>[[dinnerbonetweet:230330563066728449]]</ref><ref>[[dinnerbonetweet:230931484075249664]]</ref><ref>[[dinnerbonetweet:230990486008123392]]</ref><ref>[[dinnerbonetweet:230667031702282240]]</ref><ref>[[dinnerbonetweet:230668795352600576]]</ref><ref>[[dinnerbonetweet:230930374526636033]]</ref><ref>[[dinnerbonetweet:230948171226963968]]</ref><ref>[[dinnerbonetweet:230930790396067843]]</ref><ref>[[dinnerbonetweet:230976891958484992]]</ref>
** [[骷髅]]有时会掉落一把附魔的弓<ref>[[dinnerbonetweet:230973663162277888]]</ref> 只是在正常和困难里,困难里有更大的几率掉落<ref>[[dinnerbonetweet:230974888620474368]]</ref>
** 僵尸和骷髅只会掉落它们穿着的装备,不过几率也不大<ref>[[dinnerbonetweet:230979967633211392]]</ref>
** When killed, they drop what they are holding <ref>[[dinnerbonetweet:230979967633211392]]</ref> <ref>[[dinnerbonetweet:230974888620474368]]</ref>
** All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
* 村民现在会喜欢和不喜欢你了<ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5oznal</ref>
** Rare tool drops now are damaged when it drops
** 村民不喜欢你的时候拒绝跟你交易。
** More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
** 村民也会在你攻击他们的同伴(其他村民)的时候不喜欢你。
** When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet <ref name="helmeted_zombies_safe_in_sun">[[dinnerbonetweet:240424148361428992]]</ref>
** 村民们喜欢你的时候会给你提供更好的交易。<ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p266o?context=3</ref>
** Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
** 交易会变得更长或者更短
** Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death <ref>[[dinnerbonetweet:230295675743633408]]</ref> <ref>[[dinnerbonetweet:230296885846478848]]</ref>
'''''装饰品:'''''
*** On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection<ref>[[dinnerbonetweet:230329781252657153]]</ref>
* 加入一种新[[画]],展示组建[[凋灵]]的方法。
* 加入了[[物品展示框]]来展示各种物品或者方块的一个面<ref name="Itemframes">[[dinnerbonetweet:235724805196877824]]</ref>
** Infected baby villagers turn into baby villager zombies <ref name="babyzombies">[[dinnerbonetweet:230611056161091584]]</ref><ref>[[dinnerbonetweet:230329182478020608]]</ref>
** Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor<ref>[[dinnerbonetweet:230611577559212032]]</ref><ref>[[dinnerbonetweet:230613623196762113]]</ref><ref>[[dinnerbonetweet:230671214144806913]]</ref><ref>[[dinnerbonetweet:230682669703393281]]</ref><ref>[[dinnerbonetweet:230684128188706816]]</ref>
** 任何东西都可以放在展示框里<ref name="anyitemdisplay">[[dinnerbonetweet:235736599089016832]]</ref>
** Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager <ref name="villager healing">http://www.youtube.com/watch?v=h2aTrKFxLVw</ref>
**在框架里的一些东西有特殊功能:
** Now rarely spawn holding iron swords or iron shovels
*** 在展示框里的[[地图]]可以正常的显示地形.<ref name="Mapdiaplay">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-15_15-05-27.png</ref>
** When holding something in their hands, their arms move upwards when attacking
*** 在展示框里的[[指南针]]可以正常指向<ref name="Compassdisplay">[[dinnerbonetweet:235749460800573441]]</ref>
** Added baby zombie, which is only spawnable using mods or third-party tools
*** 在展示框里的[[钟]]可以正常显示时间<ref name="Clockdisplay">[[dinnerbonetweet:235748062939717632]]</ref>
** Will now rarely drop carrots and potatoes when killed by players
* 加入了[[花盆]]。<ref name="Flowerpot">[[dinnerbonetweet:235747041286975488]]</ref>
* '''[[Skeleton]]s'''
** [树苗]],[[蘑菇]],[[花]],[[仙人掌]],[[草](包括[[蕨]]和[[枯死的灌木]]),可以被放置在花盆里<ref name="FlowerpotOptions">[[dinnerbonetweet:236062188555624448]]</ref>
** Will now rarely spawn with armor of all kinds, sometimes enchanted
* 加入了[[圆石墙]]和它的变种[[苔石墙]]<ref name="Cobblestone Wall">[[jebtweet:236070815890817024]]</ref>
** Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools
* 皮甲有了可以染色的能力<ref>http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/</ref>
** Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible<ref>[[dinnerbonetweet:230330563066728449]]</ref><ref>[[dinnerbonetweet:230931484075249664]]</ref> <ref>[[dinnerbonetweet:230990486008123392]]</ref><ref>[[dinnerbonetweet:230667031702282240]]</ref><ref>[[dinnerbonetweet:230668795352600576]]</ref><ref>[[dinnerbonetweet:230930374526636033]]</ref><ref>[[dinnerbonetweet:230948171226963968]]</ref><ref>[[dinnerbonetweet:230930790396067843]]</ref><ref>[[dinnerbonetweet:230976891958484992]]</ref>
** 一共有16,777,216种可用的颜色。<ref name="16_million_colors_of_armor">http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5ukdms?context=3</ref>
** When killed, they drop what they are holding
** 可以在工作台中使用不同的颜料来染上复杂的颜色。
** All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
** 其标签会显示出其颜色。
** Rare tool drops now are damaged when it drops
** 可以用[[炼药锅]]来洗掉他的颜色<ref>http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5uqbv3?context=3</ref>
** More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
* [[狼]]的项圈可以被染色了。<ref name="Wolf Collars">[[dinnerbonetweet:236530180737335296]]</ref>
** When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet <ref name="helmeted_zombies_safe_in_sun">[[dinnerbonetweet:240424148361428992]]</ref>
* 加入了墙角[[楼梯]]<ref name="cornerstairs">[[jebtweet:237491122828632065]]</ref>
** Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
* 新的[[地图]]功能。
** When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
** 地图可以克隆和共享了.<ref name="cloneablemaps">[[dinnerbonetweet:237920147652874240]]</ref>
** Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
** 现在的地图初始缩放比例较大,还可以扩展(通过与纸合成)<ref name="zoomablemaps">http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-21_16-59-38.png</ref>
* '''[[Zombie Pigmen]]'''
* [[画]]在创造模式里不会那么久的掉落了。
** Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools
* [[活板门]]可以根据鼠标的指向放在方块的上面或者下面。<ref name="trapdoorinstalloptions">http://www.reddit.com/r/Minecraft/comments/yp71g/with_the_new_14_snapshot_12w34a_you_can_finally/c5xnmhj</ref>
** Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible <ref>[[dinnerbonetweet:230330563066728449]]</ref><ref>[[dinnerbonetweet:230931484075249664]]</ref> <ref>[[dinnerbonetweet:230990486008123392]]</ref><ref>[[dinnerbonetweet:230667031702282240]]</ref><ref>[[dinnerbonetweet:230668795352600576]]</ref><ref>[[dinnerbonetweet:230930374526636033]]</ref><ref>[[dinnerbonetweet:230948171226963968]]</ref><ref>[[dinnerbonetweet:230930790396067843]]</ref><ref>[[dinnerbonetweet:230976891958484992]]</ref>
* 加入了生物的头颅<ref>[[dinnerbonetweet:240383066831462401]]</ref>
** When killed, they drop what they are holding
** 有爬行者,僵尸,骷髅,凋灵骷髅,玩家的头颅。
** All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
** 可以有16个方向的摆放。
** Rare tool drops now are damaged when it drops
** 可以挂在墙上
** More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
** 可以当做帽子穿戴
** When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet <ref name="helmeted_zombies_safe_in_sun">[[dinnerbonetweet:240424148361428992]]</ref>
** 任何玩家的头都可以编辑NBT标签。<ref>http://www.reddit.com/r/Minecraft/comments/zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this/c68189</ref>
** Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
** 除了凋灵骷髅头颅之外,其他头颅目前暂时只能在创造模式里获取。
** Now rarely carry enchanted golden swords
'''''食物:'''''
** Dropped Golden Swords now sometimes are damaged
* 加入[[南瓜派]], 用[[南瓜]]、[[糖]]、[[鸡蛋]]合成。
** Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
* 加入 [[胡萝卜]], [[马铃薯]], [[烤马铃薯]], [[毒马铃薯]], 和[[金胡萝卜]]
* '''[[Villager]]s'''
** 胡萝卜和马铃薯可以天然地在NPC村庄里发现<ref>http://www.reddit.com/r/minecraftsuggestions/comments/yvraq/suggestion_better_way_to_get_carrots_and_potatoes/c5zc5lu?context=3</ref>
** Improved [[villager]]s to make them more self-aware<ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p29js?context=3</ref>
** All villagers of one village can now like and dislike specific players <ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5oznal</ref>
** Will like players more for trading with them <ref>http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p266o?context=3</ref>
** Will like players less for hurting them or their golems
** When players are really disliked, iron golems of that village can become aggressive towards those players
** After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
** Changed and added some trades to counteract emerald farming and improve gameplay
** Will show particle effects indicating a change of liking towards a player
* '''[[Pig]]s'''
** Can now accelerate to up to 5 m/s
** Now drop their [[saddle]] when killed
* '''[[Slime]]s'''
** Now spawn in swamps at night
* '''[[Sheep]] '''
** Sheep from [[spawn egg]]s can now spawn ''natural'' colored sheep (white, gray, brown, pink, etc.)
|}
|}


==参考==
==References==
{{reflist|2}}
{{reflist|2}}


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[[de:Pretty Scary Update]]
[[de:Pretty Scary Update]]
[[en:Pretty Scary Update]]
[[fr:Pretty Scary Update]]
[[fr:Pretty Scary Update]]
[[zh:骇人更新]]

2012年10月20日 (六) 11:58的版本

此条目的(部分)内容需要翻译。

你可以帮助我们来翻译此条目,但请勿使用机器翻译

  本条目介绍的是2012年的万圣节更新。关于2010年万圣节更新,请见“万圣节更新”。

骇人更新(Pretty Scary Update),即Minecraft 1.4正式版,是将于2012年10月24日[1]发布的一个重要更新,计划中有许多不同的怪物和变种,可穿戴和放置的头颅,一个新的BOSS凋灵命令方块信标等。

骇人更新自1.3.2正式版之前的12w32a开始开发,直到1.4预发布版最终定型,期间经历16个预览版的测试。[2]

12w36a中,本次更新被命名为“骇人更新”。[3]Dinnerbone在12w40a中宣布了1.4正式版的发布日期为2012年10月24日。[4]

骇人更新本来计划包含官方Mod API,但随后与新的光照系统、红石特性、渲染系统一同被宣布推迟。[5][6][7][8]

特性

骇人更新相对于1.3.2正式版的新特性

'注意: 这里大部分内容的发布在每周快照里了,只有极少数在12w32a–.

全局

  • 改进的服务器列表
    • 可以在添加或编辑服务器时隐藏服务器IP
    • 服务器版本显示在连接进度条的左侧
    • 服务器延迟提示现在能够显示服务器与客户端之间是否存在不匹配的协议版本。
    • 无法加入不匹配的服务器
  • 改进的设置菜单
    • 聊天设置重命名为多人游戏设置
    • 有披风的玩家可以设置披风时候出现了
    • 加入全屏与垂直同步切换
  • 改进的F3功能
    • shift+F3会显示统计扇形图
    • 能够显示玩家朝向与角度
    • 能够显示玩家位于哪一个区块内(采用X与Z坐标标定)
    • 按着F3的同时按下P能在窗口失焦时切换自动暂停。
    • 按着F3的同时按下H切换出详细的项目说明。
    • 按着F3的同时按下T能够重载材质包
  • 更新语言文件

游戏内容

  • 改进的多人游戏
    • op.txt内无内容时,出生地保护会被禁用。
    • 出生地保护半径现在可以在server.properties内配置
  • 改进的物品栏管理
    • 选取方块按键也支持物品的复制了,能够给予你一组
    • 鼠标在物品上悬停时按下1-9热键能够将物品与指定物品栏中的物品交换。
    • 创造模式中shift点击物品能够将其移入生存模式物品栏
  • 添加与改进了一些命令
    • /difficulty改变难度的命令[9]
      • /difficulty 0 = 和平
      • /difficulty 1 = 简单
      • /difficulty 2 = 普通
      • /difficulty 3 = 困难
    • 可切换PvP[10]
    • 加入/spawnpoint命令以更改玩家出生点
      • /spawnpoint <玩家> <x> <y> <z>
    • 加入/w,可作为/tell的简写
    • 加入/weather以更改当前天气,并设置新的天气的持续时间
      • /weather [clear | rain | thunder] <时间>
    • 加入/gamerule <游戏规则> <true/false>以查询与更改游戏规则,应用于命令方块
      • /gamerule doFireTick来改变火势是否可以蔓延
      • /gamerule doMobLoot来改变生物是否掉落物品
      • /gamerule doMobSpawning来改变攻击型生物是否刷出
      • /gamerule doTileDrops改变方块是否会掉落
      • /gamerule keepInventory改变玩家死亡以后物品是否掉落
      • /gamerule mobGriefing改变爬行者末影人凋灵是否能改变方块(如爬行者的爆炸和末影人搬走方块的行为)
    • 加入/clear以清空玩家的物品栏
    • 更改/xp,这样其可以用于把某玩家的等级提高到指定级数
    • 更改/tp以支持相对坐标
  • 加入命令目标符[11][12][13]
    • 可用参数:
      • @p - 最近的玩家
      • @a - 所有玩家
      • @r - 随机玩家
      • @f - 最远的玩家
    • 可以用[]定义参数,句式为x=0,这里x为参数
    • 可用的参数:
      • x,y,z - 坐标
      • r - 距离
      • m - 游戏模式
      • l - 最小经验级数
      • lm - 最大经验级数
      • rm - 最小距离
    • 某些变量只能用于@a
      • c - 返回玩家数量的最大值。如果低于0则无效。
  • 升级声音引擎
  • 改进的传送门
    • 生物、物品与抛射物可以穿过传送门,并保持其初始速度[14][15][16]
    • 实体会瞬间通过传送门,但有较长的冷却时间[17]
    • 着火的实体(比如烈焰人火球)可能通过传送门离开下界,并烧掉主世界的一些东西。[18]
    • 传送门能根据实体进入的地点传送实体[19][20]
    • 穿过传送门之后玩家的朝向被修正
    • 创造模式中的玩家传送可以在瞬间完成



  • 改进的冒险模式
    • 用适当的工具能够开采方块
    • 能够放置方块了
  • 改进的繁殖机制
    • 现在用种子来繁殖了,而不是以前的小麦。[21]
    • 现在用胡萝卜来繁殖了
  • 你现在可以还原一个荒凉的小村庄或者自己建一个全新的村庄[22]
  • 诸多小的改进
    • 在BOSS血条之上添加BOSS名称
    • 经验可以通过钓鱼繁殖生物来获得。
    • 世界可以通过选择世界中的按钮重建了。
    • 改变了很多物品的图标,使它们更符合风格。
    • 物品可以直接用/give 立即刷出
    • , 活板门, 拉杆按钮不再能通过左键触发了[23]
    • Added an NBT tag for items to have lores
    • Added an NBT tag for mobs to decide whether they can despawn
  • 修正漏洞
    • 修正/me只能给OP使用。
    • 修正/tell工作的不正常。
    • 修复小部分的光照漏洞。
    • 染过色的皮甲现在保留一部分没有染色的地方了。
    • Fixed the second layer on skins not being placed correctly when sneaking
    • 火焰能够正常的在下界要塞刷出了。
    • 修复宠物在固定的地方传送
    • Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
    • 修复矿车有时没有碰撞的BUG


  • 火势蔓延的速度将会受到难度的影响.[24]

世界生成

  • 自定义的世界[25]
  • 自己制造超平坦的世界[26][27]
    • 可以自己制定指定的块ID层,数据值和高度。
    • 还可以自己改变生物群落。
    • 所有生成设置被存储在预设中,它可以被共享和重新使用。
    • 现在可以自己变更地形,可以NPC村庄村庄以外的结构
    • 默认的预设:
      • Classic Flat——经典超平坦 - 2;7,2x3,2;1;village
      • Tunnelers' Dream——掘洞者的梦想 - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
      • Water World——水世界 - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
      • Overworld——遍布全球 -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
      • Snowy Kingdom——雪的王国 - 2;7,59x1,3x3,2,78;12;biome_1,village
      • Bottomless Pit——无底洞 - 2;2x4,3x3,2;1;biome_1,village
      • Desert——沙漠 - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
      • Redstone Ready——红石准备好了 -
    • 预设的格式如下: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
  • 加入 沼泽小屋在沼泽里[28]
  • 蠹虫方块可以在 高山地形生成
    • 平均下来,每个 高山地形里都有1个蠹虫方块
  • 胡萝卜马铃薯可以更加容易的在NPC村庄与丛林里发现[29]

Blocks & Items

  • Command blocks
    • Runs editable commands when triggered by redstone
    • Intended for adventure maps
    • Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
    • Only obtainable using /give playername 137[30][31]
    • Can operate in silent mode where it doesn't display commands in the chat box. [32]
  • Beacons
    • Intended as an endgame block
    • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
    • Activated by building a pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
      • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
    • Has to be directly exposed to skylight to work
    • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
    • Viable materials are iron, gold, diamond and emerald blocks
    • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
    • Unlockable effects, with increasing amount of required layers of blocks required:
      • Speed and Haste
      • Resistance and Jump Boost
      • Strength
    • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
      • This second status effect is Regeneration or tier II of the previously chosen effect
    • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
  • Anvils[33]
    • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
    • Tools can also be repaired using one piece of their material
    • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
    • Conflicting enchantments will be removed and only the first one will be kept
    • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
    • Can be placed in 4 orientations, but can't be moved by pistons
    • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[34]
      • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
    • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
    • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
  • Mob Spawners
    • Added a few NBT tags to change a few key spawning rules
    • Range can now be changed
    • Maximum amount of spawned entities within spawning range can now be changed
    • Horizontal spawning radius can now be changed
  • Repeaters
    • Can now be locked by powering their sides with another repeater
    • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
  • Flower Pots [35]
  • Cobblestone Walls [37]
    • Available in cobblestone and moss stone variants
    • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
    • Have a different, higher shape in corners and when blocks are placed on them
  • Wooden logs
    • Changed placement: Instead of facing the player, it will face the surface it is placed on
    • Place it on the side of a block to get a sideways log.
    • Place it on the top or bottom of a block to get a topside log.
  • Stairs
    • Now connect to other stairs to form corner stairs [38]
  • Item Frames [39]
    • All items and blocks can be framed [40]
    • Clocks, compasses and maps function - Maps show only one marker, the frame itself [41][42][43]
    • Mounted maps show markers on copies of that map
    • Using pick block on it gives the framed item/block, but only works in Creative
  • Mob Heads [44]
    • Are very rarely dropped when mobs are killed by players
    • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
    • Can be put on the ground in 16 orientations and hung on walls
    • Can be worn
    • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
      • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
  • Trapdoors
    • Can now be placed on the top half of blocks [45]
    • Placement works similar to that of slabs and stairs
  • Buttons
    • Now stays active for 0.2 seconds longer
    • New crafting recipe – Only 1 stone block required
  • Wooden Buttons
  • Fire
    • Now spreads more aggressively depending on difficulty[24]
  • Saplings
    • Decreased hitbox size
  • TNT
    • Is now triggered by flaming arrows
  • Potatoes
    • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
    • Can be grown instantly using bonemeal
    • Can be Smelted to receive a baked potato
    • Rarely drop poisoned potatoes
    • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
  • Carrots
    • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
    • Can be grown instantly using bonemeal
    • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
    • Carrots give 2 hunger points, golden carrots give 3 hunger points
  • Carrot on a Stick
    • Used to control pigs
    • When held, it dictates the direction pigs players are riding will head in
    • Nearby pigs flock towards players holding it
    • Slowly loses durability when riding pigs, ** Pigs start slow but end up going about 5 blocks per second[46]
    • Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
    • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [47][48]
    • To craft, the carrot must be placed at a diagonal below the fishing rod[49]
  • Pumpkin Pie [50]
    • Restores 4 hunger points
    • The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
  • Nether Star
    • Drops from Withers
    • Used to craft the Beacon
    • Glows like an enchanted item
  • Night Vision Potion
    • Brewed by adding a Golden Carrot to an Awkward Potion
  • Invisibility Potion [51]
    • Effect now hides the nametag and cape[52]
    • Mobs only attack you when you walk into them or attack them
    • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
    • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
  • Potions
    • Can now have any available potion effects, level and duration
    • Data are saved using NBT tags, but potions retain their original color
  • Maps
    • Are now crafted as an Empty Map and will become a real map by right-clicking
    • Start out at their closest zoom level and can be extended by adding more paper [53]
    • Players see other players moving around on the same map
    • Craft an existing map with an empty map to receive an extra copy of the map [54]
    • Removed text overlay
    • Now align to a grid and can be stacked to 64
    • When outside a map's range, the player is displayed as a small circle at the edge
  • Armor
    • Diamond Armor sleeves now have a notch on the inner side
    • Completely revamped leather armor
  • Leather Armor
    • Can now be dyed in 16,777,216 potential different colors [55] [56]
    • Putting it in a crafting grid with dyes applies all colors
    • Dyed armor's tooltip will display ‘’Dyed’’
    • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [57]
    • Changed item and model color and texture
    • Now uses two overlayed textures, one being the color

Mobs

  • Wither
    • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
    • Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
    • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
    • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
    • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
    • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
    • Constantly regenerates health
    • Gains Wither armor when taken down to half health, making it immune to arrows
    • Drops a Nether Star when killed
    • Darkens the sky when spawned in the Overworld
  • Wither Skeletons
    • Carry and rarely drop Stone swords when killed by players
    • Drop bones and coal
    • Give players Wither effect when hitting them
    • Spawn in Nether Fortresses
    • Spawn
  • Witch
    • Looks like an offshoot villager
    • Throws splash potions of poison, slowness, weakness and instant damage at players
    • Holds a potion and wiggles its magical nose with a wart on it when attacking
    • Has a hat, which sometimes emits particles
    • Regenerates health over time
    • Drinks potions of instant health and fire resistance to defend themselves in combat
    • Is immune to 80% of splash potions' effects
    • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
    • Has a chance to drop the potion it is holding if killed by players
    • Spawn in Witch Huts in swamps
  • Bats[58]
    • Hangs on the ceiling when idle, starts flying when players come near
    • Spawn in dark caves
    • Sleep at day
    • Doesn't trigger pressure plates or tripwire
  • Tamed wolves
    • Their collars can now be dyed by right-clicking the wolf with dye [59]
  • Iron Golems
  • All hostile mobs
    • Will now jump down to players as long as they can survive the fall
    • Depending on difficulty, they are willing to take more damage
  • Creepers
    • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
    • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
  • Zombies
    • Will now rarely spawn with armor of all kinds, sometimes enchanted
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [60]
    • Items that are picked up will have a 100% chance of dropping after dying[61]
    • Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [62][63][64][65][66][67][68][69][70]
    • When killed, they drop what they are holding [71] [72]
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops now are damaged when it drops
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [74] [75]
      • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[76]
    • Infected baby villagers turn into baby villager zombies [77][78]
    • Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[79][80][81][82][83]
    • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [84]
    • Now rarely spawn holding iron swords or iron shovels
    • When holding something in their hands, their arms move upwards when attacking
    • Added baby zombie, which is only spawnable using mods or third-party tools
    • Will now rarely drop carrots and potatoes when killed by players
  • Skeletons
    • Will now rarely spawn with armor of all kinds, sometimes enchanted
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools
    • Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[85][86] [87][88][89][90][91][92][93]
    • When killed, they drop what they are holding
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops now are damaged when it drops
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
    • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
  • Zombie Pigmen
    • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools
    • Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [94][95] [96][97][98][99][100][101][102]
    • When killed, they drop what they are holding
    • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
    • Rare tool drops now are damaged when it drops
    • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
    • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
    • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
    • Now rarely carry enchanted golden swords
    • Dropped Golden Swords now sometimes are damaged
    • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
  • Villagers
    • Improved villagers to make them more self-aware[103]
    • All villagers of one village can now like and dislike specific players [104]
    • Will like players more for trading with them [105]
    • Will like players less for hurting them or their golems
    • When players are really disliked, iron golems of that village can become aggressive towards those players
    • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
    • Changed and added some trades to counteract emerald farming and improve gameplay
    • Will show particle effects indicating a change of liking towards a player
  • Pigs
    • Can now accelerate to up to 5 m/s
    • Now drop their saddle when killed
  • Slimes
    • Now spawn in swamps at night
  • Sheep
    • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)

References

  1. http://www.mojang.com/2012/10/minecraft-snapshot-12w40a
  2. http://www.mojang.com/2012/10/minecraft-snapshot-12w42b-preprerelease/
  3. http://www.mojang.com/2012/09/minecraft-snapshot-12w36a/
  4. http://www.mojang.com/2012/10/minecraft-snapshot-12w40a/
  5. jebtweet:246177156193980416
  6. dinnerbonetweet:251719813704069120
  7. dinnerbonetweet:253772962530996224
  8. jebtweet:253778582369861632
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  16. http://www.reddit.com/r/Minecraft/comments/ymz3n/you_can_now_move_mobs_through_nether_portals/c5x0rah
  17. http://www.reddit.com/r/Minecraft/comments/ymz3n/you_can_now_move_mobs_through_nether_portals/c5x0t3x
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  23. jebtweet:253401139637256192
  24. 跳转到: 24.0 24.1 http://www.youtube.com/watch?v=tPjuwDhKBN4
  25. http://www.reddit.com/r/minecraftsuggestions/comments/znepn/improved_normal_world_generator/
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  28. http://www.reddit.com/r/Minecraft/comments/108s0s/witches_out_of_place/
  29. http://www.reddit.com/r/minecraftsuggestions/comments/yvraq/suggestion_better_way_to_get_carrots_and_potatoes/c5zc5lu?context=3
  30. jebtweet:228837335368863744
  31. http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m2g4v
  32. http://www.reddit.com/r/minecraftsuggestions/comments/ymtck/option_to_hide_onscreen_text_when_command_block/c5x5kv6
  33. dinnerbonetweet:254689806309797888
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  45. http://www.reddit.com/r/Minecraft/comments/yp71g/with_the_new_14_snapshot_12w34a_you_can_finally/c5xnmhj
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  48. http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-28_14-38-35.png
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  55. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/
  56. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5ukdms?context=3
  57. http://www.reddit.com/r/Minecraft/comments/ydgse/dinnerbone_paintable_armor/c5uqbv3?context=3
  58. http://www.reddit.com/r/minecraft/comments/102tvd/comfirmed_witches_are_a_mutant_offspring_of/c69xyen
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  73. 跳转到: 73.0 73.1 73.2 dinnerbonetweet:240424148361428992
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  104. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5oznal
  105. http://www.reddit.com/r/Minecraft/comments/xrgvy/jeb_killing_villagers_face_the_consequences/c5p266o?context=3

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