'注意: 这里大部分内容的发布在每周快照里了,只有极少数在12w32a –.
全局
改进的服务器列表
可以在添加或编辑服务器时隐藏服务器IP
服务器版本显示在连接进度条的左侧
服务器延迟提示现在能够显示服务器与客户端之间是否存在不匹配的协议版本。
无法加入不匹配的服务器
改进的设置菜单
将聊天设置 重命名为多人游戏设置
有披风的玩家可以设置披风时候出现了
加入全屏与垂直同步切换
改进的F3 功能
shift +F3 会显示统计扇形图
能够显示玩家朝向与角度
能够显示玩家位于哪一个区块内(采用X与Z坐标标定)
按着F3 的同时按下P 能在窗口失焦时切换自动暂停。
按着F3 的同时按下H 切换出详细的项目说明。
按着F3 的同时按下T 能够重载材质包
更新语言文件
游戏内容
改进的多人游戏
改进的物品栏 管理
选取方块 按键也支持物品的复制了,能够给予你一组
鼠标在物品上悬停时按下1-9热键能够将物品与指定物品栏中的物品交换。
创造模式中shift点击物品能够将其移入生存模式物品栏
添加与改进了一些命令
/difficulty
改变难度的命令[9]
/difficulty 0
= 和平
/difficulty 1
= 简单
/difficulty 2
= 普通
/difficulty 3
= 困难
可切换PvP[10]
加入/spawnpoint
命令以更改玩家出生点
/spawnpoint
<玩家> <x> <y> <z>
加入/w
,可作为/tell
的简写
加入/weather
以更改当前天气,并设置新的天气的持续时间
/weather [clear | rain | thunder] <时间>
加入/gamerule <游戏规则> <true/false>
以查询与更改游戏规则,应用于命令方块 。
/gamerule doFireTick
来改变火势是否可以蔓延
/gamerule doMobLoot
来改变生物是否掉落物品
/gamerule doMobSpawning
来改变攻击型生物是否刷出
/gamerule doTileDrops
改变方块是否会掉落
/gamerule keepInventory
改变玩家死亡以后物品是否掉落
/gamerule mobGriefing
改变爬行者 、末影人 与凋灵 是否能改变方块(如爬行者的爆炸和末影人搬走方块的行为)
加入/clear
以清空玩家的物品栏
更改/xp
,这样其可以用于把某玩家的等级提高到指定级数
更改/tp
以支持相对坐标
加入命令目标符 [11] [12] [13]
可用参数:
@p
- 最近的玩家
@a
- 所有玩家
@r
- 随机玩家
@f
- 最远的玩家
可以用[]
定义参数,句式为x=0
,这里x
为参数
可用的参数:
x,y,z
- 坐标
r
- 距离
m - 游戏模式
l
- 最小经验级数
lm
- 最大经验级数
rm
- 最小距离
某些变量只能用于@a
:
升级声音引擎
改进的传送门
生物、物品与抛射物可以穿过传送门,并保持其初始速度[14] [15] [16]
实体会瞬间通过传送门,但有较长的冷却时间[17]
着火的实体(比如烈焰人火球)可能通过传送门离开下界 ,并烧掉主世界 的一些东西。[18]
传送门能根据实体进入的地点传送实体[19] [20]
穿过传送门之后玩家的朝向被修正
创造模式中的玩家传送可以在瞬间完成
改进的冒险模式
改进的繁殖 机制
你现在可以还原一个荒凉的小村庄或者自己建一个全新的村庄[22]
诸多小的改进
在BOSS血条之上添加BOSS名称
经验 可以通过钓鱼 和繁殖 生物来获得。
世界可以通过选择世界中的按钮重建了。
改变了很多物品的图标,使它们更符合风格。
物品可以直接用/give
立即刷出
门 , 活板门 , 拉杆 和按钮 不再能通过左键触发了[23]
Added an NBT tag for items to have lores
Added an NBT tag for mobs to decide whether they can despawn
修正漏洞
修正/me
只能给OP使用。
修正/tell
工作的不正常。
修复小部分的光照漏洞。
染过色的皮甲现在保留一部分没有染色的地方了。
Fixed the second layer on skins not being placed correctly when sneaking
火焰 能够正常的在下界要塞刷出了。
修复宠物在固定的地方传送
Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
修复矿车有时没有碰撞的BUG
世界生成
自定义的世界 [25]
自己制造超平坦 的世界 [26] [27]
可以自己制定指定的块ID层,数据值和高度。
还可以自己改变生物群落。
所有生成设置被存储在预设中,它可以被共享和重新使用。
现在可以自己变更地形,可以NPC村庄村庄 以外的结构
默认的预设:
Classic Flat——经典超平坦 - 2;7,2x3,2;1;village
Tunnelers' Dream——掘洞者的梦想 - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
Water World——水世界 - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
Overworld——遍布全球 -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
Snowy Kingdom——雪的王国 - 2;7,59x1,3x3,2,78;12;biome_1,village
Bottomless Pit——无底洞 - 2;2x4,3x3,2;1;biome_1,village
Desert——沙漠 - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
Redstone Ready——红石准备好了 -
预设的格式如下: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35
) and can additionally have :2
appended to specify 2
as the data value. Before that, you can put 2x
to specify that this layer should be put 2
times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
加入 沼泽小屋 在沼泽里 [28]
蠹虫 方块可以在 高山 地形生成
胡萝卜 和马铃薯 可以更加容易的在NPC村庄 与丛林里发现[29]
方块和物品
加入命令方块
被红石 启动时运行命令
适用在冒险地图里
只能被OP所放置, as long as enable-command-block
in server.properties is enabled
只有使用 /give 玩家名称 137
才能得到[30] [31]
Can operate in silent mode where it doesn't display commands in the chat box. [32]
信标
Intended as an endgame block
持续发光,给周围16个方块内的玩家指定的效果,向上发射光束,像灯塔一样(光量等级如同萤石 )。
需要用铁块/黄金块/钻石块/绿宝石块在下方搭建成金字塔状才能启动、选择一个效果。
提示:最便宜的配置需要9块,而最好的配置需要164块。
只能在日光照到(室外)工作
增加大小和建设每一层的材料相同的方形平台将激活它,并增加范围和选择状态效果。
可选的材料是铁块 /金块 /钻石块 /绿宝石块 。
根据所建造的金字塔的大小可以改变它的效果,需要放置一个绿宝石,钻石,金锭或铁锭。
每增加一层所解开的效果:
当所有4个层块下面是建立正确,可以选择第二个状态
This second status effect is Regeneration or tier II of the previously chosen effect
信标所产生的粒子影响比药水要小很多
铁砧 [33]
用于修理,结合魔咒以及重命名任何工具,消耗经验值。
工具也可以使用他们的一块材料修复(如铁剑用铁锭修复)
附魔升级一个水平,只要是相同的,因为它们都是相同的水平和更高级别的存在
冲突的魔咒将被删除,只有第一个将被保留
损坏,使用和破坏都会消耗铁砧的耐久值,有关于耐久分为下面三个方块:轻微损坏的铁砧,铁砧和非常损坏的铁砧
可放置在4个方向,但由活塞不能移动它。
Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode[34]
对于如何使用铁砧把魔咒结合,更详细的解释,请参阅“铁砧学 页面
它受重力影响和它落在怪物和玩家的每块的下跌将造成伤害, excluding the first one- 如果有玩家死于铁砧压死“,”玩家“铁砧压扁“会出现在聊天室
铁砧掉落在如下的方块上时会变成可拾取状态: 拉杆 ,按钮 ,[[火把] ,红石火把 ,红石中继器 , [花盆]],轨道 和生物的头颅 。
Added a few NBT tags to change a few key spawning rules
Range can now be changed
Maximum amount of spawned entities within spawning range can now be changed
Horizontal spawning radius can now be changed
红石中继器
当其他中继器对它充能时会进入锁存状态。
当它处于锁定状态时,他们表现出一点点类似于基岩材质的条,但不会改变它们的输出信号。
花盆 [35]
圆石墙 [37]
有圆石墙和它的变种:苔石墙两种
像栅栏 一样,可以连接到其他圆石墙/苔石墙,方块与栅栏门, 有1.5格的碰撞箱(这也就意味着生物无法越过它)
放置在拐角的圆石墙/苔石墙会比其他不在拐角的圆石墙/苔石墙高一点。
Wooden log s
Changed placement: Instead of facing the player, it will face the surface it is placed on
Place it on the side of a block to get a sideways log.
Place it on the top or bottom of a block to get a topside log.
Stair s
Now connect to other stairs to form corner stairs [38]
Item Frame s [39]
All items and blocks can be framed [40]
Clock s, compass es and map s function - Maps show only one marker, the frame itself [41] [42] [43]
Mounted maps show markers on copies of that map
Using pick block on it gives the framed item/block, but only works in Creative
Mob Head s [44]
Are very rarely dropped when mobs are killed by players
Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
Can be put on the ground in 16 orientations and hung on walls
Can be worn
Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
Add the NBT tag "SkullOwner" -> (player name) on the skull items.
Trapdoor s
Can now be placed on the top half of blocks [45]
Placement works similar to that of slabs and stairs
Button s
Now stays active for 0.2 seconds longer
New crafting recipe – Only 1 stone block required
Wooden Button s
Fire
Now spreads more aggressively depending on difficulty[24]
Saplings
TNT
Is now triggered by flaming arrows
Potato es
Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
Can be grown instantly using bonemeal
Can be Smelted to receive a baked potato
Rarely drop poisoned potato es
Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
Carrot s
Can be planted on hydrated soil and drop 2-4 carrots when fully grown
Can be grown instantly using bonemeal
Can be crafted surrounded with 8 gold nugget s to get a golden carrot
Carrots give 2 hunger points, golden carrots give 3 hunger points
Carrot on a Stick
Used to control pig s
When held, it dictates the direction pigs players are riding will head in
Nearby pigs flock towards players holding it
Slowly loses durability when riding pigs, ** Pigs start slow but end up going about 5 blocks per second[46]
Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. [47] [48]
To craft, the carrot must be placed at a diagonal below the fishing rod[49]
Pumpkin Pie [50]
Restores 4 hunger points
The crafting recipe is shapeless: assemble a Pumpkin , Egg and Sugar into the crafting inventory
Nether Star
Drops from Wither s
Used to craft the Beacon
Glows like an enchanted item
Night Vision Potion
Brewed by adding a Golden Carrot to an Awkward Potion
Invisibility Potion [51]
Effect now hides the nametag and cape[52]
Mobs only attack you when you walk into them or attack them
Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
Potion s
Can now have any available potion effects, level and duration
Data are saved using NBT tags, but potions retain their original color
Map s
Are now crafted as an Empty Map and will become a real map by right-clicking
Start out at their closest zoom level and can be extended by adding more paper [53]
Players see other players moving around on the same map
Craft an existing map with an empty map to receive an extra copy of the map [54]
Removed text overlay
Now align to a grid and can be stacked to 64
When outside a map's range, the player is displayed as a small circle at the edge
Armor
Diamond Armor sleeves now have a notch on the inner side
Completely revamped leather armor
Leather Armor
Can now be dyed in 16,777,216 potential different colors [55] [56]
Putting it in a crafting grid with dyes applies all colors
Dyed armor's tooltip will display ‘’Dyed’’
Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron [57]
Changed item and model color and texture
Now uses two overlayed textures, one being the color
Mobs
Wither
Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skull s on top to summon it
After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
Each head can fire projectiles, so called Wither Skull s, at different targets - Projectiles explode on impact
Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
Constantly regenerates health
Gains Wither armor when taken down to half health, making it immune to arrows
Drops a Nether Star when killed
Darkens the sky when spawned in the Overworld
Wither Skeleton s
Carry and rarely drop Stone swords when killed by players
Drop bones and coal
Give players Wither effect when hitting them
Spawn in Nether Fortress es
Spawn
Witch
Looks like an offshoot villager
Throws splash potions of poison, slowness, weakness and instant damage at players
Holds a potion and wiggles its magical nose with a wart on it when attacking
Has a hat, which sometimes emits particles
Regenerates health over time
Drinks potions of instant health and fire resistance to defend themselves in combat
Is immune to 80% of splash potions' effects
Drops Stick s, Glowstone , Redstone , Gunpowder , Sugar , Spider Eye s, Empty Bottle s & Water Bottle s when killed
Has a chance to drop the potion it is holding if killed by players
Spawn in Witch Huts in swamp s
Bats [58]
Hangs on the ceiling when idle, starts flying when players come near
Spawn in dark caves
Sleep at day
Doesn't trigger pressure plate s or tripwire
Tamed wolves
Their collars can now be dyed by right-clicking the wolf with dye [59]
Iron Golem s
All hostile mob s
Will now jump down to players as long as they can survive the fall
Depending on difficulty, they are willing to take more damage
Creeper s
Will start exploding when they hit the ground, with explosions being more imminent with higher falls
Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
Zombie s
Will now rarely spawn with armor of all kinds, sometimes enchanted
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools [60]
Items that are picked up will have a 100% chance of dropping after dying[61]
Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [62] [63] [64] [65] [66] [67] [68] [69] [70]
When killed, they drop what they are holding [71] [72]
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death [74] [75]
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[76]
Infected baby villagers turn into baby villager zombies [77] [78]
Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor[79] [80] [81] [82] [83]
Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager [84]
Now rarely spawn holding iron swords or iron shovels
When holding something in their hands, their arms move upwards when attacking
Added baby zombie, which is only spawnable using mods or third-party tools
Will now rarely drop carrots and potatoes when killed by players
Skeleton s
Will now rarely spawn with armor of all kinds, sometimes enchanted
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools
Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible[85] [86] [87] [88] [89] [90] [91] [92] [93]
When killed, they drop what they are holding
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
Zombie Pigmen
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools
Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible [94] [95] [96] [97] [98] [99] [100] [101] [102]
When killed, they drop what they are holding
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool drops now are damaged when it drops
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet [73]
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
Now rarely carry enchanted golden swords
Dropped Golden Swords now sometimes are damaged
Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
Villager s
Improved villager s to make them more self-aware[103]
All villagers of one village can now like and dislike specific players [104]
Will like players more for trading with them [105]
Will like players less for hurting them or their golems
When players are really disliked, iron golems of that village can become aggressive towards those players
After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
Changed and added some trades to counteract emerald farming and improve gameplay
Will show particle effects indicating a change of liking towards a player
Pig s
Can now accelerate to up to 5 m/s
Now drop their saddle when killed
Slime s
Now spawn in swamps at night
Sheep
Sheep from spawn egg s can now spawn natural colored sheep (white, gray, brown, pink, etc.)